Not too long ago I could spot all of those just by looking at a template, but then I got out of practice.
Plus there's the pixel shifts around the doors and hood vents. Then there's the scaling of the roof graphics. Ta for showing it off in action.ĮDIT - to head off your next question - most skinners (me included) miss the fact that the in-game color saturation is extreme, and skins need to be toned down by almost 50% in contrast to show up properly in game. It's a fantastic skin, artistically, but it still suffers from a lack of attention to the deeper problems that crop up in skinning a model with the awful texture mapping that the Satty has. Severe car fever is required to play this properly due to it's meticulous approach on car building.Lol, I only asked because I've been getting back into skinning the Satty after a bit of an absence and i was wondering, just looking at the template, if my eye was still good. Warning, this game is not for fainted heart. (Mostly useful to get groceries and for towing the project car from some ditch, again). Not only you have access to one car, but also several other cars and vehicles which you can use. Of course car also needs to pass the inspection or you might get into trouble with police. or just fix it into perfect factory condition. or into a rally car to participate rally competitions. You can turn the car into a obnoxious bass-boom disco machine.
After you have gathered extra money from various random jobs, you can start to tune and upgrade the car with parts ordered via snail mail. Basically doing stupid things under influence of alcohol. If everything goes well, you have a working car which you can use for various 1990's Finnish countryside summer activities. Sausages, beer and sleeping will do just fine. Not only you need to maintain your car, but yourself as well. You start the game with hundreds of loose parts and assemble both car and engine. Our focus will be in ideas that support the core game idea and are practical from development point of view.”Ībout This Game MY SUMMER CAR is the ultimate car owning, building, fixing, tuning, maintenance AND permadeath life survival simulator. “Community can suggest ideas, features and fixes and we try to include them in the game when ever it is possible. How are you planning on involving the Community in your development process? Together with one week launch sale there might be maximum of one (1) sale campaign during Early Access, but not in 2016.” Will the game be priced differently during and after Early Access? Great care has been given to general optimizations since the beginning of development so game should run well with recommended systems.” There is playable content easily for hours.
“All the major features are in place, but might need polishing and graphics updates. What is the current state of the Early Access version?
Game is like bread dough, where some salt needs to be added.” Also proper beginning and end, so called "story", will be added while in Early Access.
“Full version will be the same game as it currently stands, but with added smaller supportive features and challenges.
How is the full version planned to differ from the Early Access version? But the goal should be always going for the finishing of the game and not veer off too much from that path. “It could take anything from few months to year. Plan is to make the game as good as possible but without compromising the core idea.”Īpproximately how long will this game be in Early Access? Game has been extensively tested in closed group, but it is always important to hear fresh suggestions from larger crowd that come from various gaming backgrounds. Of course polishing the overall experience is important at the same time. “While major gameplay components are already in place and functioning, players help is needed to add some of the smaller features and content.